Swords of Speirling
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Jul 24, 2008, 5:37pm






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Swords of Speirling
Leaders

Peregrine Alexander
Scoailte Prince (Administrator)
Mizukey Kyoto
Skyiolte Sorceress

Aden Shawson
Scoailte Scout

Kiari Sage
(Put witty rank here)

King Tyrannious Rex
King of Sceith




Welcome to Swords of Speirling

Galloping hooves pound into the soft earth. The clash of metal rings in your ears as swords collide. Bowstrings twang. The energy of magic is in the air.

You are in medieval Scotland or Ireland in a time of war. You feel the earth quake beneath your feet in anticipation of what is to come, it is shaking now, shaking with the galloping hoof beats of great armies. Despite these unsettling circumstances, you are in a land of wonders. Great beasts peer from between the trees, dragons fly over head, prophecies unravel, and chivalry reigns. It is a time of war, but is a golden age as well.

From the center of Scotland, two forces are at each other’s throats; the Scoailte Knights at Inverness and the Sceithian Mages at Glasgow. These two armies are locked in nearly a hundred-year war for wealth, control and power, moral beliefs, and freedom. Northwest of these two powerful kingdoms, dwells another prominent force on the Outer Hebrides, the Hebriadian Thains, whom are deep in a plan to seize both Scaor and Sceith at each one’s weakest moment. To the far North, the banished members of society, the Shetland Outcasts, are being made to live their lives in poverty, only to be wondering what is happening on the mainland. Southwest of all this battle, the Irish Lords on Ireland have hatched a similar plan to that of the Thains, only now they have to compete with their like-minded rivals for the chance to seize Scotland. West of Inverness, in a small kingdom called Skye, peaceful Druids walk between their stones, studying their magic and doing their best to stay out of the fray. Meanwhile, through the thick of it all, the Celtic Pirates sail the seas, creating havoc wherever they go, siding with none and stealing from all...

The great question is who will you pledge your alliance to? Events are in motion, forces are now moving, much is at stake as the thunder rolls, heralding the beginning of the Swords of Speirling. The battle is on.

Join us, if you dare….

Shortcuts

Rules
Character Creation
Plot
Kingdoms
Celeb Claim
Scoailte Canons
Sceithian Canons
Druid Canons
Hebridian Canons
Shetland Canons
Irish Canons
Pirate Canons
Requested Characters
Canon Character Auditions
Relationships
Seven Brides for Seven Kings Sub-Plot
Battle Sign Up

Month: Mid July.

Weather: The lands are hot in temperature, despite their Nothern location. At night the air is balmy and soft and the crickets chirp peacefully.

WE ARE CURRENTLY ACCEPTED BOTH CANON AND ORIGINAL CHARACTERS.IT SHOULD BE NOTED THAT THERE IS A TEMPORARY BAN ON ORIGINAL SCOAILTE CHARACTERS.


Swords of Speirling :: Home
News
Forum NameTopicsPostsLast Post
The Laws of the Lands
[ ]The Laws of the Kingdoms (1 sub-board)
These are the laws of all six kingdoms in the area, to be followed by all, so please, as you make your way into into a kingdom, please stop by to read them.
Moderator: Peregrine Alexander
619on Jul 20, 2008, 1:10am
by Peregrine Alexander
in Forum Facts
[ ]Guest Board (2 sub-boards)
Wishing to advertise or affiliate? Or perhaps you would like to comment on the site. Whatever your intention, please stop in here.
Moderator: Peregrine Alexander
138165Today at 10:40am
by TFB Admin
in The Forest Between
[ ]Member Homelands (3 sub-boards)
Are you a member? Then come here to advertise your own site on ours, so we may know the land of your origin.
Moderator: Peregrine Alexander
49102on Jul 22, 2008, 9:36am
by Diana Siran
in X-men Universe RP
Beginning Your Journey
[ ]The Great Book of Characters (3 sub-boards)
Here is where you create your character and hopefully you will be accepted. Please remember to get the secret word from the rules and please do not role play until you are accepted.
Moderator: Peregrine Alexander
91332Yesterday at 8:13pm
by Peregrine Alexander
in Adaline Orion Tielle
[ ]Canon Characters (8 sub-boards)
Want to play a character who is prominent to the plot? Want to play a pureblood character or member of the nobility? Come here to browse through our selection of characters then.
Moderator: Peregrine Alexander
1466on Jul 20, 2008, 8:14pm
by Peregrine Alexander
in Canon Character Audition
[ ]Character Registration (20 sub-boards)
In this board, you will be able to create your character's horse, weapons, elements, pets. and so forth. Like your character, these character items must be accepted before your character can use them in the RPG.
Moderator: Peregrine Alexander
244594Yesterday at 8:29pm
by Caterina Alexander
in Caterina Alexander, Bl...
[ ]Character Development (5 sub-boards)
Want to go deeper into your character? Make it feel as if they are really alive? Come here to write out plots, form histories, and engage in character relationships, and much more.
Moderator: Peregrine Alexander
52208Yesterday at 10:50pm
by Yuliya Dukhkin'
in A Diamond in the Rough...
Out of Character
[ ]The Staff Board
Come staff, if something concerns you on this board, one of the admins will PM you the password. Here is where we will be discussing various matters.
Moderator: Peregrine Alexander
512
[ ]Announcements
Anything important to be placed here.
Moderators: Peregrine Alexander, Mizukey Kyoto, ▪Kiari Sage▪, Aden Shawnson
119on Jun 26, 2008, 9:09pm
by Eric Randall
in Activity Check
[ ]Non-RP Games
Are you tired of role playing or waiting to be accepted? Stop by and play some of our entertaining games.
Moderator: Peregrine Alexander
231,217on Jul 9, 2008, 10:33pm
by Constance Myst
in Duck, Duck, Goose!
[ ]Contests (3 sub-boards)
Come here to participate in contests. Who knows, you might win something, even if it be only honor.
Moderator: Peregrine Alexander
1078on Mar 30, 2008, 12:21am
by Ryuka Uke Matsuyama
in Caption Contest 7
[ ]Out of Character Classes (2 sub-boards)
Come here to play yourself or a modern day version of your character in classes such as Photoshop and Coding.
Moderator: Peregrine Alexander
346
[ ]The Draft
Are you thinking of being staff in this game? Then come here to apply and you might get accepted.
Moderator: Peregrine Alexander
311on Jun 4, 2008, 10:10pm
by Peregrine Alexander
in The Ambassador
[ ]Odds and Ends (3 sub-boards)
This is the place where odd documents and records are stored until they are needed for further use.
Moderator: Peregrine Alexander
2507,091Yesterday at 2:17pm
by Peregrine Alexander
in Going to camp
[ ]Fandoms (9 sub-boards)
Here are the Fandoms we all are obessed with...
Moderator: Peregrine Alexander
20193on Jun 22, 2008, 1:26am
by Rukan Smythesson
in Who Seen It?
The Library
[ ]Storage
This board is temporary storage for story/graphics threads until they get boards of their own.
Moderator: Peregrine Alexander
1131on Jan 28, 2008, 9:46pm
by Yuliya Dukhkin'
in Animal Teachings
[ ]Writings (5 sub-boards)
Are you a great chronicalor or a poet? Come to the library to share your works.
Moderator: Peregrine Alexander
2850on Jul 1, 2008, 7:11pm
by Deimos Tokarev
in Intelligence is Relative
[ ]Artwork and graphics (3 sub-boards)
Are you a great artist? Come here to show off your works or browse and comment on the works of other members.
Moderator: Peregrine Alexander
959on Jul 21, 2008, 4:33pm
by Peregrine Alexander
in Requests
[ ]The Cinema (1 sub-board)
Come here to step out of the time period and show off your videos or your favorite videos. This is Youtube central everyone!
Moderator: Peregrine Alexander
716
[ ]The Wall of Shame
Have you known someone who's rude? Annoying? Cruel? Share it here so we can bash them for theur stupidity and rudeness.
Moderator: Peregrine Alexander
10143on Jul 19, 2008, 11:34am
by Victoria Tielle
in If This Isn't A Poe......
The War
[ ]The Battlefield
This is a large field of four square miles in between Sceith and Saor. Much blood has been spilt here in the past yet the bloodshed is far from over. Both air battles and calvary battles take place here.
Moderators: Peregrine Alexander, Mizukey Kyoto, ▪Kiari Sage▪, Aden Shawnson
328on Jul 1, 2008, 7:25pm
by Caterina Alexander
in Negotiation table??????
[ ]The Open Sea
This part of the Celtic Sea is located to the East of Sceith and a raging sea battle is often fought here.
Moderators: Peregrine Alexander, Mizukey Kyoto, ▪Kiari Sage▪, Aden Shawnson
00
Meeting Place for the Comhghuaillín
[ ]Past Festivals
Here is where the bygone celebrations are stored, ready to be taken out and dusted off again in preparation for next year.
Moderator: Peregrine Alexander
8264on Nov 21, 2007, 6:03pm
by Thorn Jack
in A Night in Erroterra
[ ]Masquerade Ball (4 sub-boards)
Come here to enjoy an evening of dancing, dining, and romance while wondering who could be behind that mask.

Scoailte Knights and Druids of Skye Only
Moderator: Peregrine Alexander
5281on Feb 12, 2008, 12:45am
by Peregrine Alexander
in Confirmed Couples
[ ]The Tournament (2 sub-boards)
Come here to participate in the Tornement.
Moderator: Peregrine Alexander
37on Oct 3, 2007, 9:41am
by Mizukey Kyoto
in Tournement Sign up
Meeting Place for the Lárnach Cumhachtaí;
[ ]Dance In The Darkness
This is the darker version of the Masquerade Ball. Who knows what beautiful girls or tough male soilders may await here.

Sceithian Mages and Irish Warlords Only
Moderator: King Tyrannious Rex
138on Jun 23, 2008, 9:54pm
by Arin Narran
in Blood Ball
In the Land of Saor
[ ]The Castle of Dragan (3 sub-boards)
This is the ancient castle of Dragan which was built by the magic and determination of the first knight, Dame Diana with the aid of her dragon, for which it is named in the species’ honor. The castle is a nearly impenetrable fortress, with four levels of thick stone walls and manner turrets and towers, with the main body being enclosed in the thickest layer of magical stone yet. However, this castle’s weakness is the inability to withstand a siege for very long. The moat around the fortress is home to a Scottish water kelpie which is loyal to the pureblood knights only, all others she attempts to lure into its water-home only to devour her victim. When an attack is expected, the moat is also filled with poisonous water snakes and other unpleasant creatures. But in times of peace this castle is a vibrate and rich city, full of children’s laughter echoing through the streets and a kind king, who is compassionate to all.
Moderator: Peregrine Alexander
1089on Jul 17, 2008, 10:20pm
by Peregrine Alexander
in Welcome to the Mews [S...
[ ]The Academy (29 sub-boards)
Adjourned to the main castle there is a smaller castle devoted entirely to the education of new knights. Many classrooms line the passageways of this school and in the center of the castle; there is an open-air courtyard where the students can gather for recreation. A large fountain stands in the middle of this, adding beauty to the already colorful and tasteful scene.
Moderators: Peregrine Alexander, Mizukey Kyoto
711,135on Jul 6, 2008, 1:43pm
by Andrew
in Im very good a space
[ ]The Stables
On the other side of the Castle of Dragan, there are the stables. As the Scoailtes have learned from past mistakes, the structure is not entirely built of wood; indeed, it has a small amount of wood as the stables are now made mostly of stone for the stables have been plagued by several fires in the past. Each horse has a roomy stall, bedded with clean straw and every steed has access to clean water which is in the troughs which are carved into the stone. In between the stalls, there is a clear aisle in which people may walk and led their mounts through.
Moderator: Peregrine Alexander
295on Jul 16, 2008, 1:38pm
by Peregrine Alexander
in Straw Covered Hair
[ ]The Village Máistrí (1 sub-board)
This is a rather friendly village were the common people (and occasionally a noble or two) hang out and have fun. The houses range from a variety of building materials. Some prefer to make their homes in the trees, which grow on the West side of the village or also in holes which have been made into houses. The streets here are sensible, consisting of packed dirt and several areas are fenced with stone walls.

In the center of the village, there is a little town, a collection of the shops of the merchants and an open-air market. There is also a pub located in the very center and it is the choice place for soldiers to hang out. No foreigner may enter here, as the village is walled and guarded by two sleepless Cyclopes guards.

Moderator: Peregrine Alexander
9187Yesterday at 8:38pm
by Caterina Alexander
in Unexpected Arrival
[ ]The Great Woods (1 sub-board)
Many stories have some from these great woods of mystery and magic. Some of the tales are bone-chilling and terrifying for the listener to hear, but some of them are more wondrous then even the most thrilling epic. At first the trees are thin and light streams through them at hits the forest floor, giving the woods a friendly feel, but as one moves deeper in, the trees become denser and the scene darker. Branches fall across the trail and strange noises fill the air as one scrambles through, doing one’s best to get into the clearing in the middle. Whatever happens in these woods stays in these woods, although many tell fully of what happened there. Even though it is dark, the traveler is still in Scaoilte territory.
Moderator: Peregrine Alexander
14179on Jul 15, 2008, 1:50pm
by Peregrine Alexander
in Breaking Dawn [MEG]
[ ]The Rúnda Mountains

Many people in Soar have learned of these mountains so grim and imposing, some have even met their deaths among these freezing peeks, but yet others have found magic and have taken hold of their powers between the towers of majesty. Since many Scoailtes fear the mountains, not many of them venture here and as a result, the area is quiet and serene.

When viewed from a distance, these mountains appear blue in color, but they are tipped in alabaster snow. The central and highest mountain is so tall that it is surrounded in clouds around its summit and during storms it is plagued with white-hot tongues of lightning. The most powerful kind of magic is said to reside there. Yet the Scoailtes should be on the alert when they travel in these mountains, for Sceithian mages prowl the border here, attempting to Ireland through the High Pass which leads through Scaoilte territory.

Moderator: Peregrine Alexander
778on Jul 15, 2008, 6:10pm
by Diana Siran
in The Joy of Flight
[ ]The Saol River (1 sub-board)
This is the river which flows through Saor. It is wide and swift and it is one of the most plentiful and resourceful rivers of all time. Not only is it a highway for watercraft of the Scoailtes, but it is their main source of water. The Soal also carries silt deposits and spreads them along the way, making the bank alongside it fertile and ideal for farming. Eventually, the Soal picks up speed as it goes through a series of steep cataracts, which climax at the tallest and largest waterfall. Once the water has fallen into the pool below it, it rushes down two tributaries which finally both feed into the lake of Fuar.
Moderator: Peregrine Alexander
9270on Jul 8, 2008, 11:10pm
by Aden Shawnson
in Thinking
[ ]The Shores of Soar (1 sub-board)
This beach is the perfect place to ride along in harmony, but not always as nasty confrontations have taken place here before in the past. It seems to stretch endlessly for miles in either direction, and hoof prints of running horses can often be seen in the sand. The surf itself is cold as ice, but it is beautiful and majestic. Ships sail upon the well of the waves and there is a small woodland behind the massive shore of sand dunes. In the summer time, it is a most pleasurable place to be, as it is somewhat warm and pleasant and the waters are a little warmer.
Moderator: Peregrine Alexander
1293Yesterday at 5:28pm
by Caterina Alexander
in New found life
[ ]The Scoailte Battle Fleet (1 sub-board)
Kept captive by the Scoailte docks are the great ships which this kingdom commands. These vessels wait for their work kept in the harbor like horses in a stable. From the great, but light battle ships, to the trading vessels, to the fishing boats, this is place to be if one has official business with a king or a fisherman. In the morning, mist covers the docks, but in the afternoon a rare Scottish sun comes to light up the sea and sparkle on its waters, and in the evening it sets, causing its reflected rays to turn from a peaceful blue to a brilliant orange.
Moderator: Peregrine Alexander
439on May 7, 2008, 3:56pm
by ▪Kiari Sage▪
in A First Encounter
In the Land of Sceith
[ ]The Tíoránach Headquarters (1 sub-board)
This is the foreboding place where the King holds his court and other people hostage. Of the few prisoners who have escaped, they have described this grim castle as ‘mostly dungeons’, but of course, the dungeons are the only part of the castle which the prisoners see. It is true that most of the stone structure, completely devoid of magic between its joints. It is made out of the darkest metals and stones, black in color. The occupants have placed many burning torches and small fires along the walls at night, to keep the place looking as terrifying and bone-chilling as possible. The defense systems on this fort easily out do the defense on the Castle of Dragan.
Moderator: King Tyrannious Rex
5103on Jul 13, 2008, 12:39am
by Deimos Tokarev
in The Sermon
[ ]River Fola
The River Fola literarily means “River of Blood” in Gaelic and it is named that for good reason: its waters are a bright red color, more like lava then like water. However it wasn’t always this way. Once long ago the waters were pure and clean and processed healing powers which were bestowed upon them by the unicorn which guarded the river.

One day, a Sceithian party which had long been after the alicorn of this beast, sighted the animal standing upon the far bank. Greedily, they sent a maiden up to the unicorn and watched as she lulled the creature into a sense of false security. Then, when the golden bridle was over its head completely, they surrounded it and one of the men fired his bow with his arrow aiming for the beast’s head, but it missed and instead severed part of the golden fabric band around the unicorn’s face. Panicked, but only in partial self-control, the unicorn jumped into the water, screaming as arrows were shot repeatedly into its flesh. And by the time its last breathe left its throat, its blood had spread through the waters, not silver and giving immortality, but red and fiery and full of pain. To this day, the blood has not left this mighty, but frightening river.

Moderator: King Tyrannious Rex
364on Jun 2, 2008, 12:43am
by demendred
in Swimming in blood [open]
[ ]The Mountain Ranges of Trom
This Mountain Range of Trom is as menacing as it looks. Its slopes are treacherous and many have frozen to death on the cliff face or fallen to their doom from the rocky peaks. Here there are only narrow paths through the peaks and dangerous falls. The only pass leads to Skye—and what good is that? However, there are many hidden caves craftily concealed in the mountains where many can take refuge to practice evil spells, brew secret potion, or just take refuge from the snow and the deadly snow.
Moderator: King Tyrannious Rex
19on Jun 28, 2008, 5:05pm
by Jakob Spencer
in Evil Weather (Saffron)
[ ]The Breoite Sea
This body of water isn’t just ugly; it’s poisoned in parts of it. Well, of course beauty is in the beauty of the beholder so for some it might not be so unsightly, but for most this ocean is not pretty.

For one thing, its shore is made of black, sharp rocks and the foam which seeps between them is a white-hot spiting concoction. The water itself isn’t exactly black, but more a dark, murky brown which smells faintly of a displeasing stench. Within the waters, unusual and mutated beasts swim about. Some are large sharps which spit poison from the back of their throats and straight up into the air.

Of course there is one small portion which is left untouched by the mutation. This is the portion closest to the Headquarters and the harbor where the trading nations come in. Somewhere, out in the distance ocean, the water makes the transition back to its normal, clean state.

Moderator: King Tyrannious Rex
11on May 10, 2008, 8:16pm
by demendred
in Unexpected Attack
[ ]The Forests of Dorchadas
In Gaelic, ‘Dorchadas’ means ‘darkness’ and that word describes this forest perfectly. Narrow pathways, cumbering brush which gets in one’s way when one is trying to make a quick get-away. The trees are thick and don’t let in much light to the woods below.

Besides being dark, this forest is home to many terrors. Not only do the fierce Sceithian Mages lurk in the darkness, killing at will, but strange creatures of malicious intent and unknown powers. Untamed werewolves and manicores are said to be particularly prominent here.

Moderator: King Tyrannious Rex
5128on Jul 5, 2008, 9:41pm
by Meg Serras
in Lost (River, Peregrine)
[ ]Classes (16 sub-boards)
Take courses in the Dark Arts, Dark Magic, Horsemanship, Warfare, and other subjects
Moderator: King Tyrannious Rex
00
[ ]Ships In Dorcadas
Ships in Dorchadas, when translated into the common tongue, literally means ‘Ships in Darkness’. The reason for the name is quite obvious, not only is the harbor dark as the night, but fish aren’t the only creatures which swim in these waters. Strange shark-like creatures burst from the surface to sink their teeth into both mortal and immortal flesh, and leave a poisonous bite as their mark. Long snakes also patrol these waters, also deadly poisonous. Many mages and pirates tell stories of small white fishes which skim the bottom of the harbor, eating only human flesh…
Moderator: King Tyrannious Rex
18on Apr 30, 2008, 9:43pm
by demendred
in The Hell Scream
The Land of Hebride
[ ]The City of Seiod
This is the capitol of the Hebrides and, like the Scoailte Knights, there city is centered around a castle set on a high on a hill.

Unlike all other castles in the area, all the other buildings are set a fair way away from the main castle, the Castle Rós, and with good reason, for there is a thriving garden of roses surrounding the castle. These roses are enchanted, for they only bloom at night and when a full moon shines upon their petals they will glow, radiating the light of some unknown force.
255on Jul 20, 2008, 6:42pm
by Sephiroth Nzixin
in Flirting with the Othe...
[ ]The High Roads of the Hebrides
It is along these well-worn paths that many skirmishes and legends such as the Highway Man have taken form. Both brave Thains and innocent travelers can be seen on these rules, bordered on each side by forest, about a mile on each side away from the roads.
00
[ ]The East Forest
This forest is closest to the mainland of Scotland and only a short strip of water separates the Hebrides from Scoailte territory.

Under the leaves of the trees, much light floods into the canopy and many happy creatures and benign trees smile down on the Hebridian children who play in the bright, protected woods. It is said that the trees protect all who mean no ill who venture into the trees.
342on Jul 21, 2008, 8:21pm
by Adaline Tielle
in A Day of Leisure (Open)
[ ]The West Forest
The permanent dwellers in the West Forest of the Hebrides are more malicious than the ones in the East Forest. For one thing, the West Forest is on the end of the island which is open to the Celtic Sea and is therefore influenced by the Celtic Pirates.

The light is gloomy or non-existant under these trees and no happy children play on the forest paths. Darker forces meet in these woods, often with dark purposes.
225on Jul 22, 2008, 11:14am
by Sephiroth Nzixin
in When All is Said and Done
[ ]The Coast of the Hebrides
This is the beach of the Hebrides, or at least one of the many, as, being an island kingdom, the Hebrides are surrounded by water on all sides.
11on Jul 15, 2008, 1:42pm
by Sariel Ruaidh
in A Long, Sought After R...
The Islands of Shetland
[ ]Village of Imreas
This village is more like a Shetland refugee camp, its small huts, built by its inhabitants, all falling down, rotting, not strong enough to hold back the cold North weather. Campfires glimmer in the evening light outside each dwelling, while their creators huddle in groups, benefiting from their meager warmth and shivering in their tattered clothes.

However the village is blessed with one thing: they are next to one of the calmest bays in the Celtic seas, providing them with food and wonder, or the inspiration for the latter.

126on Jun 23, 2008, 11:29am
by Jakob Spencer
in Distribution
[ ]The School of Na Boicht
This is the school, or an excuse for one, of the Outcasts. Here the curriculum is kept abstract and simple: food-gathering, stealing and fishing are the three topics which are always taught to whoever will listen. Often teachers will rotate or students will teach their elders and peers alike.
00
[ ]The Marshes of Iarann
Also this part of the land isn’t entirely marshes, a fair amount of it is and it is the territory of the Irons. The center is a mess of unstable marshland, but there is a thin spattering of trees around the edge in which The Irons have stationed some of their machines of war, traps and other weapons against The Flames and other potential invaders.
00
[ ]The Woods of Bladhm
These woods is the territory of The Flames and here too they have placed traps, weapons and other ingenious dangerous against their enemies, The Irons. Like The Irons, the woods aren’t the only part of their domain; a few caves, providing some fresh water are also guarded by members of The Flames.
227Today at 3:24pm
by E.lias S.olomon
in Looking for a way out....
[ ]The Beach of Dóchas
In all of the Shetland’s territory, the Beach of Dóchas is often seen as the one possible way out to the other world. However, this peaceful beach, unmolested by pirates or Scotts, is only known to a few of the Outcasts and even fewer have made their escape from that beach. It is protected by a tall, overhanging cliff with shelters it from the rest of the Shetlands. The place was named by a shipwrecked Viking as “straden av elskerne”, which means “the beach of lovers” in Norwegian.
00
[ ]The Highlands
These plains are cleared of all trees and they are cold, misty and mysterious, especially in the dawn light. It is here that not only do confrontations happen between The Flames and The Irons, but many other gatherings happen, when they happen at all. As one travels along, one passes many great white stones sticking out from the ground, like teeth, readying to bite down on their prey.
00
The Land of Skye
[ ]The City of Dunegary
This is the capitol city of the Druids, although it is more like a light-flooded maze of beautiful caves than an actual city. Most of the caves are connected and the children of the kingdom run through them laughing and occasionally given the evil eye by an elder, but otherwise they run unhindered. Some caves delve deep into the ground, but some rise high enough to touch the sky above them. In the center of the city, there is a tall spire which rises high, its glittering pinnacle an announcement to the world.
Moderator: Mizukey Kyoto
00
[ ]The Cliste Valley
This is a valley of plenty, where the Druids do what farming they can’t already manage within their glowing caves. Emerald grass carpets the ground where crops don’t grow and farmers plow the land with peace horses or oxen, no servants or slaves to help them. There is not much distinction between the classes in Skye and the peaceful field Cliste reflects that.
Moderator: Mizukey Kyoto
00
[ ]City of Eolas
The city of Eolas is not the capitol city of Skye, but is the home to the Lead Druid. The Druids pride themselves on this very beautiful city and many hours of hard work went into making it the place it is today. Many of the buildings are made of white marble and tend to glow in the night hours because of the sunlight that they hold.

The local Druids are very friendly most of the time and welcome people into their city. There is a great library, true to the Druid beliefs and culture, at the center of the city. At any time during the day, many Druids can be found there, studying to their hearts content.

Moderator: Mizukey Kyoto
18on Jul 12, 2008, 11:50pm
by Shin Ranyer
in Boredom to Considering...
[ ]Lake of Ciúnas
As its name implies, this is the lake of peace. It is located in the center of a country. It is often used as a place of contemplation for those hungry for knowledge. It is a very peaceful clear blue color and it is hard to see from one side to the other. The beaches are sandy and warm and a great place to relax when it’s not foggy.

In the center of the lake sits a small island. It is covered in forests, a few birds, and other animals. It is a very mystical island and many believe a very spiritual place. Many go there to meditate for days at a time and to find themselves. The island can only be reached by boat or swimming.
Moderator: Mizukey Kyoto
17on Jul 16, 2008, 6:45pm
by Mizukey Kyoto
in Reflecting on Times Go...
[ ]Mountains of Rúndiamhair
The mountain territory of Skye is tipped with snow, their rocks ranging from smoke-colored gray to a dark brown. Pine trees grow here, dropping snow on an occasional passerby—on purpose. Yes, that’s right, the trees can listen to human speech and can even converse with mortals or immortals.
Moderator: Mizukey Kyoto
00
The Land of Ireland
[ ]The Castle of Draíocht
This castle is the home of many Irishmen. Here they make merry, drinking Irish drink and playing their merry tunes. Most of all, they are known for their sprintly leprachuns who dance along with them, but never reveal the location of their hidden gold. Meanwhile, Faries fly at the ceiling and hover over the tables, conversing with their fellow Irish.
18on Jun 26, 2008, 10:05am
by Mizukey Kyoto
in Reading
[ ]The City of Dublin
This is the capitol city of the Irish Warlords and the center of much of the life in Ireland. It is a bustling ‘modern’ city, full of the latest fashions and ideas. It possesses scores of castles and the many knights and nobles who live within them. The city is also home to two academies: the University of Dublin and Trinity College.
12on Jun 23, 2008, 10:28pm
by Ryuka Uke Matsuyama
in Walking in the Streets...
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